AI Insights · Timothy · December 2021
Top 5 PVP Games on Android in Central America Q4 2021
Explore the performance metrics of the top 5 PVP games on Android in Central America during Q4 2021, including trends in downloads, revenue, and active users.
The fourth quarter of 2021 saw notable performances from the top five PVP games on the Android platform in Central America. Here's a detailed look at their trends in weekly downloads, revenue, and active users.
Free Fire
During Q4 2021, Free Fire experienced a steady weekly revenue, ranging from approximately $271K to $302K, peaking at the end of December. Downloads fluctuated, with a notable spike to 474K in the week of December 20. Active users showed a slight decline initially, dropping from 26.8M to 19.6M by late November, but rebounded to 21.1M by the end of December.
Call of Duty: Mobile Season 8
Call of Duty: Mobile Season 8 saw a varied revenue trajectory, starting at $137K and ending the quarter at around $88K. Weekly downloads followed a similar pattern, with a low of 63K in late November and a high of 134K at the beginning of the quarter. Active users also showed a downward trend, decreasing from 1.02M to 853K by the year's end.
Free Fire MAX
Free Fire MAX's revenue increased steadily, starting from a modest $1.7K and rising to $143K by the end of December. Weekly downloads saw an initial surge to 519K but settled around 152K by the end of the quarter. Active users peaked at 879K in early November and remained stable around 730K in December.
Roblox
Roblox maintained a consistent weekly revenue, fluctuating between $45K and $105K, peaking in the final week of December. Downloads varied, with a significant spike to 433K in the week of December 20. Active users remained relatively stable, starting at 6.2M and ending at 5.8M.
Clash Royale
Clash Royale's revenue demonstrated growth, starting at $38K and reaching $79K by the end of December. Downloads surged mid-quarter, reaching a peak of 319K in the week of December 20. Active users increased steadily, from 5.3M to 9.6M by the end of the quarter.
These insights are based on data from Sensor Tower. For more detailed analysis, visit Sensor Tower's platform.